About Me
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Hello! My name is Nicholas. I was born in Mountain View, California and lived in Shanghai for thirteen years. I graduated with a Bachelors Degree in Fine Arts at University of Colorado Boulder. I moved to LA to pursue 3D art at Gnomon School of VFX. I specialize in both stylized and realistic characters for games and game cinematics. The process of building a character is a wonderful journey.
I am an avid and competitive gamer and enjoy spending time with friends, drawing, eating good food, and ripping through touges during my free time.
SUMMARY OF SKILLS
Character Modeling and Texturing:
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Able to model and sculpt stylized and realistic characters with clean topology and UVs
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Great knowledge of PBR texturing workflow and hand painted textures.
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Experience with baking software such as Marmoset Toolbag and Substance Painter
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Familiar with Xgen grooming and stylized hair sculpting.
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Strong understanding of anatomy and silhouette
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Able to reference existing and original concept designs to work.
Communication:
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Experience working with multicultural work environment
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Able to quickly incorporate feedback and critique notes into work.
Software:
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Maya
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Zbrush
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Substance Painter
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Marmoset Toolbag
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Marvelous Designer
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Xgen
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Nuke
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Vray
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Mari
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Unreal 4-5
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Unity
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Perforce